Files
sub2api/backend/internal/repository/concurrency_cache.go
T
IanShaw 45bd9ac705 运维监控系统安全加固和功能优化 (#21)
* fix(ops): 修复运维监控系统的关键安全和稳定性问题

## 修复内容

### P0 严重问题
1. **DNS Rebinding防护** (ops_alert_service.go)
   - 实现IP钉住机制防止验证后的DNS rebinding攻击
   - 自定义Transport.DialContext强制只允许拨号到验证过的公网IP
   - 扩展IP黑名单,包括云metadata地址(169.254.169.254)
   - 添加完整的单元测试覆盖

2. **OpsAlertService生命周期管理** (wire.go)
   - 在ProvideOpsMetricsCollector中添加opsAlertService.Start()调用
   - 确保stopCtx正确初始化,避免nil指针问题
   - 实现防御式启动,保证服务启动顺序

3. **数据库查询排序** (ops_repo.go)
   - 在ListRecentSystemMetrics中添加显式ORDER BY updated_at DESC, id DESC
   - 在GetLatestSystemMetric中添加排序保证
   - 避免数据库返回顺序不确定导致告警误判

### P1 重要问题
4. **并发安全** (ops_metrics_collector.go)
   - 为lastGCPauseTotal字段添加sync.Mutex保护
   - 防止数据竞争

5. **Goroutine泄漏** (ops_error_logger.go)
   - 实现worker pool模式限制并发goroutine数量
   - 使用256容量缓冲队列和10个固定worker
   - 非阻塞投递,队列满时丢弃任务

6. **生命周期控制** (ops_alert_service.go)
   - 添加Start/Stop方法实现优雅关闭
   - 使用context控制goroutine生命周期
   - 实现WaitGroup等待后台任务完成

7. **Webhook URL验证** (ops_alert_service.go)
   - 防止SSRF攻击:验证scheme、禁止内网IP
   - DNS解析验证,拒绝解析到私有IP的域名
   - 添加8个单元测试覆盖各种攻击场景

8. **资源泄漏** (ops_repo.go)
   - 修复多处defer rows.Close()问题
   - 简化冗余的defer func()包装

9. **HTTP超时控制** (ops_alert_service.go)
   - 创建带10秒超时的http.Client
   - 添加buildWebhookHTTPClient辅助函数
   - 防止HTTP请求无限期挂起

10. **数据库查询优化** (ops_repo.go)
    - 将GetWindowStats的4次独立查询合并为1次CTE查询
    - 减少网络往返和表扫描次数
    - 显著提升性能

11. **重试机制** (ops_alert_service.go)
    - 实现邮件发送重试:最多3次,指数退避(1s/2s/4s)
    - 添加webhook备用通道
    - 实现完整的错误处理和日志记录

12. **魔法数字** (ops_repo.go, ops_metrics_collector.go)
    - 提取硬编码数字为有意义的常量
    - 提高代码可读性和可维护性

## 测试验证
-  go test ./internal/service -tags opsalert_unit 通过
-  所有webhook验证测试通过
-  重试机制测试通过

## 影响范围
- 运维监控系统安全性显著提升
- 系统稳定性和性能优化
- 无破坏性变更,向后兼容

* feat(ops): 运维监控系统V2 - 完整实现

## 核心功能
- 运维监控仪表盘V2(实时监控、历史趋势、告警管理)
- WebSocket实时QPS/TPS监控(30s心跳,自动重连)
- 系统指标采集(CPU、内存、延迟、错误率等)
- 多维度统计分析(按provider、model、user等维度)
- 告警规则管理(阈值配置、通知渠道)
- 错误日志追踪(详细错误信息、堆栈跟踪)

## 数据库Schema (Migration 025)
### 扩展现有表
- ops_system_metrics: 新增RED指标、错误分类、延迟指标、资源指标、业务指标
- ops_alert_rules: 新增JSONB字段(dimension_filters, notify_channels, notify_config)

### 新增表
- ops_dimension_stats: 多维度统计数据
- ops_data_retention_config: 数据保留策略配置

### 新增视图和函数
- ops_latest_metrics: 最新1分钟窗口指标(已修复字段名和window过滤)
- ops_active_alerts: 当前活跃告警(已修复字段名和状态值)
- calculate_health_score: 健康分数计算函数

## 一致性修复(98/100分)
### P0级别(阻塞Migration)
-  修复ops_latest_metrics视图字段名(latency_p99→p99_latency_ms, cpu_usage→cpu_usage_percent)
-  修复ops_active_alerts视图字段名(metric→metric_type, triggered_at→fired_at, trigger_value→metric_value, threshold→threshold_value)
-  统一告警历史表名(删除ops_alert_history,使用ops_alert_events)
-  统一API参数限制(ListMetricsHistory和ListErrorLogs的limit改为5000)

### P1级别(功能完整性)
-  修复ops_latest_metrics视图未过滤window_minutes(添加WHERE m.window_minutes = 1)
-  修复数据回填UPDATE逻辑(QPS计算改为request_count/(window_minutes*60.0))
-  添加ops_alert_rules JSONB字段后端支持(Go结构体+序列化)

### P2级别(优化)
-  前端WebSocket自动重连(指数退避1s→2s→4s→8s→16s,最大5次)
-  后端WebSocket心跳检测(30s ping,60s pong超时)

## 技术实现
### 后端 (Go)
- Handler层: ops_handler.go(REST API), ops_ws_handler.go(WebSocket)
- Service层: ops_service.go(核心逻辑), ops_cache.go(缓存), ops_alerts.go(告警)
- Repository层: ops_repo.go(数据访问), ops.go(模型定义)
- 路由: admin.go(新增ops相关路由)
- 依赖注入: wire_gen.go(自动生成)

### 前端 (Vue3 + TypeScript)
- 组件: OpsDashboardV2.vue(仪表盘主组件)
- API: ops.ts(REST API + WebSocket封装)
- 路由: index.ts(新增/admin/ops路由)
- 国际化: en.ts, zh.ts(中英文支持)

## 测试验证
-  所有Go测试通过
-  Migration可正常执行
-  WebSocket连接稳定
-  前后端数据结构对齐

* refactor: 代码清理和测试优化

## 测试文件优化
- 简化integration test fixtures和断言
- 优化test helper函数
- 统一测试数据格式

## 代码清理
- 移除未使用的代码和注释
- 简化concurrency_cache实现
- 优化middleware错误处理

## 小修复
- 修复gateway_handler和openai_gateway_handler的小问题
- 统一代码风格和格式

变更统计: 27个文件,292行新增,322行删除(净减少30行)

* fix(ops): 运维监控系统安全加固和功能优化

## 安全增强
- feat(security): WebSocket日志脱敏机制,防止token/api_key泄露
- feat(security): X-Forwarded-Host白名单验证,防止CSRF绕过
- feat(security): Origin策略配置化,支持strict/permissive模式
- feat(auth): WebSocket认证支持query参数传递token

## 配置优化
- feat(config): 支持环境变量配置代理信任和Origin策略
  - OPS_WS_TRUST_PROXY
  - OPS_WS_TRUSTED_PROXIES
  - OPS_WS_ORIGIN_POLICY
- fix(ops): 错误日志查询限流从5000降至500,优化内存使用

## 架构改进
- refactor(ops): 告警服务解耦,独立运行评估定时器
- refactor(ops): OpsDashboard统一版本,移除V2分离

## 测试和文档
- test(ops): 添加WebSocket安全验证单元测试(8个测试用例)
- test(ops): 添加告警服务集成测试
- docs(api): 更新API文档,标注限流变更
- docs: 添加CHANGELOG记录breaking changes

## 修复文件
Backend:
- backend/internal/server/middleware/logger.go
- backend/internal/handler/admin/ops_handler.go
- backend/internal/handler/admin/ops_ws_handler.go
- backend/internal/server/middleware/admin_auth.go
- backend/internal/service/ops_alert_service.go
- backend/internal/service/ops_metrics_collector.go
- backend/internal/service/wire.go

Frontend:
- frontend/src/views/admin/ops/OpsDashboard.vue
- frontend/src/router/index.ts
- frontend/src/api/admin/ops.ts

Tests:
- backend/internal/handler/admin/ops_ws_handler_test.go (新增)
- backend/internal/service/ops_alert_service_integration_test.go (新增)

Docs:
- CHANGELOG.md (新增)
- docs/API-运维监控中心2.0.md (更新)

* fix(migrations): 修复calculate_health_score函数类型匹配问题

在ops_latest_metrics视图中添加显式类型转换,确保参数类型与函数签名匹配

* fix(lint): 修复golangci-lint检查发现的所有问题

- 将Redis依赖从service层移到repository层
- 添加错误检查(WebSocket连接和读取超时)
- 运行gofmt格式化代码
- 添加nil指针检查
- 删除未使用的alertService字段

修复问题:
- depguard: 3个(service层不应直接import redis)
- errcheck: 3个(未检查错误返回值)
- gofmt: 2个(代码格式问题)
- staticcheck: 4个(nil指针解引用)
- unused: 1个(未使用字段)

代码统计:
- 修改文件:11个
- 删除代码:490行
- 新增代码:105行
- 净减少:385行
2026-01-02 20:01:12 +08:00

569 lines
17 KiB
Go

package repository
import (
"context"
"errors"
"fmt"
"strconv"
"github.com/Wei-Shaw/sub2api/internal/service"
"github.com/redis/go-redis/v9"
)
// 并发控制缓存常量定义
//
// 性能优化说明:
// 原实现使用 SCAN 命令遍历独立的槽位键(concurrency:account:{id}:{requestID}),
// 在高并发场景下 SCAN 需要多次往返,且遍历大量键时性能下降明显。
//
// 新实现改用 Redis 有序集合(Sorted Set):
// 1. 每个账号/用户只有一个键,成员为 requestID,分数为时间戳
// 2. 使用 ZCARD 原子获取并发数,时间复杂度 O(1)
// 3. 使用 ZREMRANGEBYSCORE 清理过期槽位,避免手动管理 TTL
// 4. 单次 Redis 调用完成计数,减少网络往返
const (
// 并发槽位键前缀(有序集合)
// 格式: concurrency:account:{accountID}
accountSlotKeyPrefix = "concurrency:account:"
// 格式: concurrency:user:{userID}
userSlotKeyPrefix = "concurrency:user:"
// Wait queue keys (global structures)
// - total: integer total queue depth across all users
// - updated: sorted set of userID -> lastUpdateUnixSec (for TTL cleanup)
// - counts: hash of userID -> current wait count
waitQueueTotalKey = "concurrency:wait:total"
waitQueueUpdatedKey = "concurrency:wait:updated"
waitQueueCountsKey = "concurrency:wait:counts"
// 账号级等待队列计数器格式: wait:account:{accountID}
accountWaitKeyPrefix = "wait:account:"
// 默认槽位过期时间(分钟),可通过配置覆盖
defaultSlotTTLMinutes = 15
)
var (
// acquireScript 使用有序集合计数并在未达上限时添加槽位
// 使用 Redis TIME 命令获取服务器时间,避免多实例时钟不同步问题
// KEYS[1] = 有序集合键 (concurrency:account:{id} / concurrency:user:{id})
// ARGV[1] = maxConcurrency
// ARGV[2] = TTL(秒)
// ARGV[3] = requestID
acquireScript = redis.NewScript(`
local key = KEYS[1]
local maxConcurrency = tonumber(ARGV[1])
local ttl = tonumber(ARGV[2])
local requestID = ARGV[3]
-- 使用 Redis 服务器时间,确保多实例时钟一致
local timeResult = redis.call('TIME')
local now = tonumber(timeResult[1])
local expireBefore = now - ttl
-- 清理过期槽位
redis.call('ZREMRANGEBYSCORE', key, '-inf', expireBefore)
-- 检查是否已存在(支持重试场景刷新时间戳)
local exists = redis.call('ZSCORE', key, requestID)
if exists ~= false then
redis.call('ZADD', key, now, requestID)
redis.call('EXPIRE', key, ttl)
return 1
end
-- 检查是否达到并发上限
local count = redis.call('ZCARD', key)
if count < maxConcurrency then
redis.call('ZADD', key, now, requestID)
redis.call('EXPIRE', key, ttl)
return 1
end
return 0
`)
// getCountScript 统计有序集合中的槽位数量并清理过期条目
// 使用 Redis TIME 命令获取服务器时间
// KEYS[1] = 有序集合键
// ARGV[1] = TTL(秒)
getCountScript = redis.NewScript(`
local key = KEYS[1]
local ttl = tonumber(ARGV[1])
-- 使用 Redis 服务器时间
local timeResult = redis.call('TIME')
local now = tonumber(timeResult[1])
local expireBefore = now - ttl
redis.call('ZREMRANGEBYSCORE', key, '-inf', expireBefore)
return redis.call('ZCARD', key)
`)
// incrementWaitScript - only sets TTL on first creation to avoid refreshing
// KEYS[1] = total key
// KEYS[2] = updated zset key
// KEYS[3] = counts hash key
// ARGV[1] = userID
// ARGV[2] = maxWait
// ARGV[3] = TTL in seconds
// ARGV[4] = cleanup limit
incrementWaitScript = redis.NewScript(`
local totalKey = KEYS[1]
local updatedKey = KEYS[2]
local countsKey = KEYS[3]
local userID = ARGV[1]
local maxWait = tonumber(ARGV[2])
local ttl = tonumber(ARGV[3])
local cleanupLimit = tonumber(ARGV[4])
redis.call('SETNX', totalKey, 0)
local timeResult = redis.call('TIME')
local now = tonumber(timeResult[1])
local expireBefore = now - ttl
-- Cleanup expired users (bounded)
local expired = redis.call('ZRANGEBYSCORE', updatedKey, '-inf', expireBefore, 'LIMIT', 0, cleanupLimit)
for _, uid in ipairs(expired) do
local c = tonumber(redis.call('HGET', countsKey, uid) or '0')
if c > 0 then
redis.call('DECRBY', totalKey, c)
end
redis.call('HDEL', countsKey, uid)
redis.call('ZREM', updatedKey, uid)
end
local current = tonumber(redis.call('HGET', countsKey, userID) or '0')
if current >= maxWait then
return 0
end
local newVal = current + 1
redis.call('HSET', countsKey, userID, newVal)
redis.call('ZADD', updatedKey, now, userID)
redis.call('INCR', totalKey)
-- Keep global structures from living forever in totally idle deployments.
local ttlKeep = ttl * 2
redis.call('EXPIRE', totalKey, ttlKeep)
redis.call('EXPIRE', updatedKey, ttlKeep)
redis.call('EXPIRE', countsKey, ttlKeep)
return 1
`)
// incrementAccountWaitScript - account-level wait queue count
incrementAccountWaitScript = redis.NewScript(`
local current = redis.call('GET', KEYS[1])
if current == false then
current = 0
else
current = tonumber(current)
end
if current >= tonumber(ARGV[1]) then
return 0
end
local newVal = redis.call('INCR', KEYS[1])
-- Only set TTL on first creation to avoid refreshing zombie data
if newVal == 1 then
redis.call('EXPIRE', KEYS[1], ARGV[2])
end
return 1
`)
// decrementWaitScript - same as before
decrementWaitScript = redis.NewScript(`
local totalKey = KEYS[1]
local updatedKey = KEYS[2]
local countsKey = KEYS[3]
local userID = ARGV[1]
local ttl = tonumber(ARGV[2])
local cleanupLimit = tonumber(ARGV[3])
redis.call('SETNX', totalKey, 0)
local timeResult = redis.call('TIME')
local now = tonumber(timeResult[1])
local expireBefore = now - ttl
-- Cleanup expired users (bounded)
local expired = redis.call('ZRANGEBYSCORE', updatedKey, '-inf', expireBefore, 'LIMIT', 0, cleanupLimit)
for _, uid in ipairs(expired) do
local c = tonumber(redis.call('HGET', countsKey, uid) or '0')
if c > 0 then
redis.call('DECRBY', totalKey, c)
end
redis.call('HDEL', countsKey, uid)
redis.call('ZREM', updatedKey, uid)
end
local current = tonumber(redis.call('HGET', countsKey, userID) or '0')
if current <= 0 then
return 1
end
local newVal = current - 1
if newVal <= 0 then
redis.call('HDEL', countsKey, userID)
redis.call('ZREM', updatedKey, userID)
else
redis.call('HSET', countsKey, userID, newVal)
redis.call('ZADD', updatedKey, now, userID)
end
redis.call('DECR', totalKey)
local ttlKeep = ttl * 2
redis.call('EXPIRE', totalKey, ttlKeep)
redis.call('EXPIRE', updatedKey, ttlKeep)
redis.call('EXPIRE', countsKey, ttlKeep)
return 1
`)
// getTotalWaitScript returns the global wait depth with TTL cleanup.
// KEYS[1] = total key
// KEYS[2] = updated zset key
// KEYS[3] = counts hash key
// ARGV[1] = TTL in seconds
// ARGV[2] = cleanup limit
getTotalWaitScript = redis.NewScript(`
local totalKey = KEYS[1]
local updatedKey = KEYS[2]
local countsKey = KEYS[3]
local ttl = tonumber(ARGV[1])
local cleanupLimit = tonumber(ARGV[2])
redis.call('SETNX', totalKey, 0)
local timeResult = redis.call('TIME')
local now = tonumber(timeResult[1])
local expireBefore = now - ttl
-- Cleanup expired users (bounded)
local expired = redis.call('ZRANGEBYSCORE', updatedKey, '-inf', expireBefore, 'LIMIT', 0, cleanupLimit)
for _, uid in ipairs(expired) do
local c = tonumber(redis.call('HGET', countsKey, uid) or '0')
if c > 0 then
redis.call('DECRBY', totalKey, c)
end
redis.call('HDEL', countsKey, uid)
redis.call('ZREM', updatedKey, uid)
end
-- If totalKey got lost but counts exist (e.g. Redis restart), recompute once.
local total = redis.call('GET', totalKey)
if total == false then
total = 0
local vals = redis.call('HVALS', countsKey)
for _, v in ipairs(vals) do
total = total + tonumber(v)
end
redis.call('SET', totalKey, total)
end
local ttlKeep = ttl * 2
redis.call('EXPIRE', totalKey, ttlKeep)
redis.call('EXPIRE', updatedKey, ttlKeep)
redis.call('EXPIRE', countsKey, ttlKeep)
local result = tonumber(redis.call('GET', totalKey) or '0')
if result < 0 then
result = 0
redis.call('SET', totalKey, 0)
end
return result
`)
// decrementAccountWaitScript - account-level wait queue decrement
decrementAccountWaitScript = redis.NewScript(`
local current = redis.call('GET', KEYS[1])
if current ~= false and tonumber(current) > 0 then
redis.call('DECR', KEYS[1])
end
return 1
`)
// getAccountsLoadBatchScript - batch load query with expired slot cleanup
// ARGV[1] = slot TTL (seconds)
// ARGV[2..n] = accountID1, maxConcurrency1, accountID2, maxConcurrency2, ...
getAccountsLoadBatchScript = redis.NewScript(`
local result = {}
local slotTTL = tonumber(ARGV[1])
-- Get current server time
local timeResult = redis.call('TIME')
local nowSeconds = tonumber(timeResult[1])
local cutoffTime = nowSeconds - slotTTL
local i = 2
while i <= #ARGV do
local accountID = ARGV[i]
local maxConcurrency = tonumber(ARGV[i + 1])
local slotKey = 'concurrency:account:' .. accountID
-- Clean up expired slots before counting
redis.call('ZREMRANGEBYSCORE', slotKey, '-inf', cutoffTime)
local currentConcurrency = redis.call('ZCARD', slotKey)
local waitKey = 'wait:account:' .. accountID
local waitingCount = redis.call('GET', waitKey)
if waitingCount == false then
waitingCount = 0
else
waitingCount = tonumber(waitingCount)
end
local loadRate = 0
if maxConcurrency > 0 then
loadRate = math.floor((currentConcurrency + waitingCount) * 100 / maxConcurrency)
end
table.insert(result, accountID)
table.insert(result, currentConcurrency)
table.insert(result, waitingCount)
table.insert(result, loadRate)
i = i + 2
end
return result
`)
// cleanupExpiredSlotsScript - remove expired slots
// KEYS[1] = concurrency:account:{accountID}
// ARGV[1] = TTL (seconds)
cleanupExpiredSlotsScript = redis.NewScript(`
local key = KEYS[1]
local ttl = tonumber(ARGV[1])
local timeResult = redis.call('TIME')
local now = tonumber(timeResult[1])
local expireBefore = now - ttl
return redis.call('ZREMRANGEBYSCORE', key, '-inf', expireBefore)
`)
)
type concurrencyCache struct {
rdb *redis.Client
slotTTLSeconds int // 槽位过期时间(秒)
waitQueueTTLSeconds int // 等待队列过期时间(秒)
}
// NewConcurrencyCache 创建并发控制缓存
// slotTTLMinutes: 槽位过期时间(分钟),0 或负数使用默认值 15 分钟
// waitQueueTTLSeconds: 等待队列过期时间(秒),0 或负数使用 slot TTL
func NewConcurrencyCache(rdb *redis.Client, slotTTLMinutes int, waitQueueTTLSeconds int) service.ConcurrencyCache {
if slotTTLMinutes <= 0 {
slotTTLMinutes = defaultSlotTTLMinutes
}
if waitQueueTTLSeconds <= 0 {
waitQueueTTLSeconds = slotTTLMinutes * 60
}
return &concurrencyCache{
rdb: rdb,
slotTTLSeconds: slotTTLMinutes * 60,
waitQueueTTLSeconds: waitQueueTTLSeconds,
}
}
// Helper functions for key generation
func accountSlotKey(accountID int64) string {
return fmt.Sprintf("%s%d", accountSlotKeyPrefix, accountID)
}
func userSlotKey(userID int64) string {
return fmt.Sprintf("%s%d", userSlotKeyPrefix, userID)
}
func waitQueueKey(userID int64) string {
// Historical: per-user string keys were used.
// Now we use global structures keyed by userID string.
return strconv.FormatInt(userID, 10)
}
func accountWaitKey(accountID int64) string {
return fmt.Sprintf("%s%d", accountWaitKeyPrefix, accountID)
}
// Account slot operations
func (c *concurrencyCache) AcquireAccountSlot(ctx context.Context, accountID int64, maxConcurrency int, requestID string) (bool, error) {
key := accountSlotKey(accountID)
// 时间戳在 Lua 脚本内使用 Redis TIME 命令获取,确保多实例时钟一致
result, err := acquireScript.Run(ctx, c.rdb, []string{key}, maxConcurrency, c.slotTTLSeconds, requestID).Int()
if err != nil {
return false, err
}
return result == 1, nil
}
func (c *concurrencyCache) ReleaseAccountSlot(ctx context.Context, accountID int64, requestID string) error {
key := accountSlotKey(accountID)
return c.rdb.ZRem(ctx, key, requestID).Err()
}
func (c *concurrencyCache) GetAccountConcurrency(ctx context.Context, accountID int64) (int, error) {
key := accountSlotKey(accountID)
// 时间戳在 Lua 脚本内使用 Redis TIME 命令获取
result, err := getCountScript.Run(ctx, c.rdb, []string{key}, c.slotTTLSeconds).Int()
if err != nil {
return 0, err
}
return result, nil
}
// User slot operations
func (c *concurrencyCache) AcquireUserSlot(ctx context.Context, userID int64, maxConcurrency int, requestID string) (bool, error) {
key := userSlotKey(userID)
// 时间戳在 Lua 脚本内使用 Redis TIME 命令获取,确保多实例时钟一致
result, err := acquireScript.Run(ctx, c.rdb, []string{key}, maxConcurrency, c.slotTTLSeconds, requestID).Int()
if err != nil {
return false, err
}
return result == 1, nil
}
func (c *concurrencyCache) ReleaseUserSlot(ctx context.Context, userID int64, requestID string) error {
key := userSlotKey(userID)
return c.rdb.ZRem(ctx, key, requestID).Err()
}
func (c *concurrencyCache) GetUserConcurrency(ctx context.Context, userID int64) (int, error) {
key := userSlotKey(userID)
// 时间戳在 Lua 脚本内使用 Redis TIME 命令获取
result, err := getCountScript.Run(ctx, c.rdb, []string{key}, c.slotTTLSeconds).Int()
if err != nil {
return 0, err
}
return result, nil
}
// Wait queue operations
func (c *concurrencyCache) IncrementWaitCount(ctx context.Context, userID int64, maxWait int) (bool, error) {
userKey := waitQueueKey(userID)
result, err := incrementWaitScript.Run(
ctx,
c.rdb,
[]string{waitQueueTotalKey, waitQueueUpdatedKey, waitQueueCountsKey},
userKey,
maxWait,
c.waitQueueTTLSeconds,
200, // cleanup limit per call
).Int()
if err != nil {
return false, err
}
return result == 1, nil
}
func (c *concurrencyCache) DecrementWaitCount(ctx context.Context, userID int64) error {
userKey := waitQueueKey(userID)
_, err := decrementWaitScript.Run(
ctx,
c.rdb,
[]string{waitQueueTotalKey, waitQueueUpdatedKey, waitQueueCountsKey},
userKey,
c.waitQueueTTLSeconds,
200, // cleanup limit per call
).Result()
return err
}
func (c *concurrencyCache) GetTotalWaitCount(ctx context.Context) (int, error) {
if c.rdb == nil {
return 0, nil
}
total, err := getTotalWaitScript.Run(
ctx,
c.rdb,
[]string{waitQueueTotalKey, waitQueueUpdatedKey, waitQueueCountsKey},
c.waitQueueTTLSeconds,
500, // cleanup limit per query (rare)
).Int64()
if err != nil {
return 0, err
}
return int(total), nil
}
// Account wait queue operations
func (c *concurrencyCache) IncrementAccountWaitCount(ctx context.Context, accountID int64, maxWait int) (bool, error) {
key := accountWaitKey(accountID)
result, err := incrementAccountWaitScript.Run(ctx, c.rdb, []string{key}, maxWait, c.waitQueueTTLSeconds).Int()
if err != nil {
return false, err
}
return result == 1, nil
}
func (c *concurrencyCache) DecrementAccountWaitCount(ctx context.Context, accountID int64) error {
key := accountWaitKey(accountID)
_, err := decrementAccountWaitScript.Run(ctx, c.rdb, []string{key}).Result()
return err
}
func (c *concurrencyCache) GetAccountWaitingCount(ctx context.Context, accountID int64) (int, error) {
key := accountWaitKey(accountID)
val, err := c.rdb.Get(ctx, key).Int()
if err != nil && !errors.Is(err, redis.Nil) {
return 0, err
}
if errors.Is(err, redis.Nil) {
return 0, nil
}
return val, nil
}
func (c *concurrencyCache) GetAccountsLoadBatch(ctx context.Context, accounts []service.AccountWithConcurrency) (map[int64]*service.AccountLoadInfo, error) {
if len(accounts) == 0 {
return map[int64]*service.AccountLoadInfo{}, nil
}
args := []any{c.slotTTLSeconds}
for _, acc := range accounts {
args = append(args, acc.ID, acc.MaxConcurrency)
}
result, err := getAccountsLoadBatchScript.Run(ctx, c.rdb, []string{}, args...).Slice()
if err != nil {
return nil, err
}
loadMap := make(map[int64]*service.AccountLoadInfo)
for i := 0; i < len(result); i += 4 {
if i+3 >= len(result) {
break
}
accountID, _ := strconv.ParseInt(fmt.Sprintf("%v", result[i]), 10, 64)
currentConcurrency, _ := strconv.Atoi(fmt.Sprintf("%v", result[i+1]))
waitingCount, _ := strconv.Atoi(fmt.Sprintf("%v", result[i+2]))
loadRate, _ := strconv.Atoi(fmt.Sprintf("%v", result[i+3]))
loadMap[accountID] = &service.AccountLoadInfo{
AccountID: accountID,
CurrentConcurrency: currentConcurrency,
WaitingCount: waitingCount,
LoadRate: loadRate,
}
}
return loadMap, nil
}
func (c *concurrencyCache) CleanupExpiredAccountSlots(ctx context.Context, accountID int64) error {
key := accountSlotKey(accountID)
_, err := cleanupExpiredSlotsScript.Run(ctx, c.rdb, []string{key}, c.slotTTLSeconds).Result()
return err
}